Ancient Mask Texturing

MiniMe

“MiniMe” where two 3D Character Sculpts done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the Character Design and Sculpting course. We were tasked sculpting a stylized version of ourselves and acompanion, then having to retopo, bake and colourise the height maps and either bringing them into Maya or into UE5.
Ruins on the Cliff

“Ruins on the Cliff” was an Unreal Engine 5 Environment done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the Interactive Authoring course. We were tasked with making a simple camera animation through an environment of our own making. We were allowed to use Quixel’s Megascans, and any free assets we needed for the project.
Jump Practice

“Jump Practice” was a 3D Animation done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the animation fundamentals course. We were tasked with animating a jump with a character and jump of our choosing.
At the Docks

“At the Docks” was a rendering exercise done while at Salzburg University of Applied Sciences’ Animation Program. It aimed at teaching us how to optimize a Maya environment rendering setup aimed at a realistic style.