Step By Step

Further Material
Ancient Mask Texturing

MiniMe

“MiniMe” where two 3D Character Sculpts done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the Character Design and Sculpting course. We were tasked sculpting a stylized version of ourselves and acompanion, then having to retopo, bake and colourise the height maps and either bringing them into Maya or into UE5.
Target – Render Step By Step

“Target – Render Step By Step” was a 2D Rendering done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the 4th Semesters Final Project. We were tasked with creating an animation over the 3rd and 4th semester of university. As part of this we were also tasked with creating a Target render to properly visualize the style and atmosphere we were going for.
Jump Practice

“Jump Practice” was a 3D Animation done while participating at Salzburg University of Applied Sciences’ Animation Program. It was created as part of the animation fundamentals course. We were tasked with animating a jump with a character and jump of our choosing.
At the Docks

“At the Docks” was a rendering exercise done while at Salzburg University of Applied Sciences’ Animation Program. It aimed at teaching us how to optimize a Maya environment rendering setup aimed at a realistic style.